Teaching Agricultural Policy Using Games: The Agripol Game

We developed the AGRIPOL game as a tool for teaching agricultural policy to economic and non-economic students. AGRIPOL consists of a world with 7 different countries, each one represented by a small group of students. The students have to maximize their country's social welfare by choosing an optimal set of policy instruments. By doing this students learn in an interesting and hands-on way to understand the workings of agricultural policy instruments, the interrelatedness between countries (policy impact spill-overs) and the role of political weights in the policy formation process. A WTO negotiation round is included to let students experience the difficulties and benefits of cooperation.


Issue Date:
2005
Publication Type:
Conference Paper/ Presentation
PURL Identifier:
http://purl.umn.edu/24773
Total Pages:
5
JEL Codes:
A2; P16; Q18
Series Statement:
Poster Paper




 Record created 2017-04-01, last modified 2017-08-24

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